Hi, my name is

Andika Kristi
Hermanto

A Game(r) Developer

part gamer, mostly developer

.about(me)

Hello! I'm Andika, a game client engineer currently based in Singapore, specializing in cross platform development using Unity game engine. I graduated from National University of Singapore with a Bachelor of Engineering in Computing.

Presently, I am a Client Engineer in gumi Asia working on War of the Vision: Final Fantasy Brave Exvius title. Coming from a startup to an established company, exposes me to new terchnologies and development processes, allowing me to keep growing and learning.

As an avid gamer and developer, I take a lot of joy in creating interconnected gameplay systems to shape an interactive experiences that can be enjoyed by a wide-range of audiences. Above all, I want to continually improve myself as a developer.

Game Engine

Unity, Cocos-2dx

Languages

C#, C++, Java, Python, HTML5, CSS3

Cloud Engineering

AWS EC2, RDS, S3

Continuous Integration

Jenkins CI

Tools

Git, Object Oriented Programming, Agile

.project(featured)


War of the Visions: FFBE
@ gumi Asia
  • Manage Client and DLC build pipeline to ensure prompt delivery of content.
  • Collaborate with Game Designers and Artist to manage weekly content and monthly client updates.

The Alchemist Code
@ gumi Asia

  • Manage and optimize build pipeline to improve build time and reduce storage cost.
  • Create development tools for Game Designers and Artist to improve workflow.
  • Collaborate with Game Designers and Artist to manage weekly content and monthly client updates.
  • Worked with designer and artist to implement localized features.


Holy Potatoes! Series
@ Daylight Studios
  • Developed isometric grid system, character controller, and pathfinding algorithm used as the base building block for "Holy Potatoes! A Spy Story?!" development.
  • Optimized code and project assets to improve player experience.
  • Ported PC tittles to mobile platforms, integrating relevant mobile features such as In-App Purchases and Cloud Saves.

Chain Dungeons
@ QuestDrop

  • Worked with designer and artist to implement localized features.
  • Implemented asynchronous download process to reduce player downtime during asset download.
  • Itegrated third-party analytics tools to provide analyst with actionable insights.

.contact(me)

Get in touch

I am always open to new opportunities. If you have any questions or just want to say hi, you can always drop me a line. I'll try my best to get back to you!